reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | //===-------- BlockFrequency.h - Block Frequency Wrapper --------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements Block Frequency class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_BLOCKFREQUENCY_H #define LLVM_SUPPORT_BLOCKFREQUENCY_H #include "llvm/Support/BranchProbability.h" #include "llvm/Support/DataTypes.h" namespace llvm { class raw_ostream; // This class represents Block Frequency as a 64-bit value. class BlockFrequency { uint64_t Frequency; public: BlockFrequency(uint64_t Freq = 0) : Frequency(Freq) { } /// Returns the maximum possible frequency, the saturation value. static uint64_t getMaxFrequency() { return -1ULL; } /// Returns the frequency as a fixpoint number scaled by the entry /// frequency. uint64_t getFrequency() const { return Frequency; } /// Multiplies with a branch probability. The computation will never /// overflow. BlockFrequency &operator*=(BranchProbability Prob); BlockFrequency operator*(BranchProbability Prob) const; /// Divide by a non-zero branch probability using saturating /// arithmetic. BlockFrequency &operator/=(BranchProbability Prob); BlockFrequency operator/(BranchProbability Prob) const; /// Adds another block frequency using saturating arithmetic. BlockFrequency &operator+=(BlockFrequency Freq); BlockFrequency operator+(BlockFrequency Freq) const; /// Subtracts another block frequency using saturating arithmetic. BlockFrequency &operator-=(BlockFrequency Freq); BlockFrequency operator-(BlockFrequency Freq) const; /// Shift block frequency to the right by count digits saturating to 1. BlockFrequency &operator>>=(const unsigned count); bool operator<(BlockFrequency RHS) const { return Frequency < RHS.Frequency; } bool operator<=(BlockFrequency RHS) const { return Frequency <= RHS.Frequency; } bool operator>(BlockFrequency RHS) const { return Frequency > RHS.Frequency; } bool operator>=(BlockFrequency RHS) const { return Frequency >= RHS.Frequency; } bool operator==(BlockFrequency RHS) const { return Frequency == RHS.Frequency; } }; } #endif |