1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
| //===- llvm/ADT/PointerUnion.h - Discriminated Union of 2 Ptrs --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the PointerUnion class, which is a discriminated union of
// pointer types.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_POINTERUNION_H
#define LLVM_ADT_POINTERUNION_H
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/ADT/PointerIntPair.h"
#include "llvm/Support/PointerLikeTypeTraits.h"
#include <cassert>
#include <cstddef>
#include <cstdint>
namespace llvm {
template <typename T> struct PointerUnionTypeSelectorReturn {
using Return = T;
};
/// Get a type based on whether two types are the same or not.
///
/// For:
///
/// \code
/// using Ret = typename PointerUnionTypeSelector<T1, T2, EQ, NE>::Return;
/// \endcode
///
/// Ret will be EQ type if T1 is same as T2 or NE type otherwise.
template <typename T1, typename T2, typename RET_EQ, typename RET_NE>
struct PointerUnionTypeSelector {
using Return = typename PointerUnionTypeSelectorReturn<RET_NE>::Return;
};
template <typename T, typename RET_EQ, typename RET_NE>
struct PointerUnionTypeSelector<T, T, RET_EQ, RET_NE> {
using Return = typename PointerUnionTypeSelectorReturn<RET_EQ>::Return;
};
template <typename T1, typename T2, typename RET_EQ, typename RET_NE>
struct PointerUnionTypeSelectorReturn<
PointerUnionTypeSelector<T1, T2, RET_EQ, RET_NE>> {
using Return =
typename PointerUnionTypeSelector<T1, T2, RET_EQ, RET_NE>::Return;
};
namespace pointer_union_detail {
/// Determine the number of bits required to store integers with values < n.
/// This is ceil(log2(n)).
constexpr int bitsRequired(unsigned n) {
return n > 1 ? 1 + bitsRequired((n + 1) / 2) : 0;
}
template <typename... Ts> constexpr int lowBitsAvailable() {
return std::min<int>({PointerLikeTypeTraits<Ts>::NumLowBitsAvailable...});
}
/// Find the index of a type in a list of types. TypeIndex<T, Us...>::Index
/// is the index of T in Us, or sizeof...(Us) if T does not appear in the
/// list.
template <typename T, typename ...Us> struct TypeIndex;
template <typename T, typename ...Us> struct TypeIndex<T, T, Us...> {
static constexpr int Index = 0;
};
template <typename T, typename U, typename... Us>
struct TypeIndex<T, U, Us...> {
static constexpr int Index = 1 + TypeIndex<T, Us...>::Index;
};
template <typename T> struct TypeIndex<T> {
static constexpr int Index = 0;
};
/// Find the first type in a list of types.
template <typename T, typename...> struct GetFirstType {
using type = T;
};
/// Provide PointerLikeTypeTraits for void* that is used by PointerUnion
/// for the template arguments.
template <typename ...PTs> class PointerUnionUIntTraits {
public:
static inline void *getAsVoidPointer(void *P) { return P; }
static inline void *getFromVoidPointer(void *P) { return P; }
static constexpr int NumLowBitsAvailable = lowBitsAvailable<PTs...>();
};
/// Implement assigment in terms of construction.
template <typename Derived, typename T> struct AssignableFrom {
Derived &operator=(T t) {
return static_cast<Derived &>(*this) = Derived(t);
}
};
template <typename Derived, typename ValTy, int I, typename ...Types>
class PointerUnionMembers;
template <typename Derived, typename ValTy, int I>
class PointerUnionMembers<Derived, ValTy, I> {
protected:
ValTy Val;
PointerUnionMembers() = default;
PointerUnionMembers(ValTy Val) : Val(Val) {}
friend struct PointerLikeTypeTraits<Derived>;
};
template <typename Derived, typename ValTy, int I, typename Type,
typename ...Types>
class PointerUnionMembers<Derived, ValTy, I, Type, Types...>
: public PointerUnionMembers<Derived, ValTy, I + 1, Types...> {
using Base = PointerUnionMembers<Derived, ValTy, I + 1, Types...>;
public:
using Base::Base;
PointerUnionMembers() = default;
PointerUnionMembers(Type V)
: Base(ValTy(const_cast<void *>(
PointerLikeTypeTraits<Type>::getAsVoidPointer(V)),
I)) {}
using Base::operator=;
Derived &operator=(Type V) {
this->Val = ValTy(
const_cast<void *>(PointerLikeTypeTraits<Type>::getAsVoidPointer(V)),
I);
return static_cast<Derived &>(*this);
};
};
}
/// A discriminated union of two or more pointer types, with the discriminator
/// in the low bit of the pointer.
///
/// This implementation is extremely efficient in space due to leveraging the
/// low bits of the pointer, while exposing a natural and type-safe API.
///
/// Common use patterns would be something like this:
/// PointerUnion<int*, float*> P;
/// P = (int*)0;
/// printf("%d %d", P.is<int*>(), P.is<float*>()); // prints "1 0"
/// X = P.get<int*>(); // ok.
/// Y = P.get<float*>(); // runtime assertion failure.
/// Z = P.get<double*>(); // compile time failure.
/// P = (float*)0;
/// Y = P.get<float*>(); // ok.
/// X = P.get<int*>(); // runtime assertion failure.
template <typename... PTs>
class PointerUnion
: public pointer_union_detail::PointerUnionMembers<
PointerUnion<PTs...>,
PointerIntPair<
void *, pointer_union_detail::bitsRequired(sizeof...(PTs)), int,
pointer_union_detail::PointerUnionUIntTraits<PTs...>>,
0, PTs...> {
// The first type is special because we want to directly cast a pointer to a
// default-initialized union to a pointer to the first type. But we don't
// want PointerUnion to be a 'template <typename First, typename ...Rest>'
// because it's much more convenient to have a name for the whole pack. So
// split off the first type here.
using First = typename pointer_union_detail::GetFirstType<PTs...>::type;
using Base = typename PointerUnion::PointerUnionMembers;
public:
PointerUnion() = default;
PointerUnion(std::nullptr_t) : PointerUnion() {}
using Base::Base;
/// Test if the pointer held in the union is null, regardless of
/// which type it is.
bool isNull() const { return !this->Val.getPointer(); }
explicit operator bool() const { return !isNull(); }
/// Test if the Union currently holds the type matching T.
template <typename T> int is() const {
constexpr int Index = pointer_union_detail::TypeIndex<T, PTs...>::Index;
static_assert(Index < sizeof...(PTs),
"PointerUnion::is<T> given type not in the union");
return this->Val.getInt() == Index;
}
/// Returns the value of the specified pointer type.
///
/// If the specified pointer type is incorrect, assert.
template <typename T> T get() const {
assert(is<T>() && "Invalid accessor called");
return PointerLikeTypeTraits<T>::getFromVoidPointer(this->Val.getPointer());
}
/// Returns the current pointer if it is of the specified pointer type,
/// otherwises returns null.
template <typename T> T dyn_cast() const {
if (is<T>())
return get<T>();
return T();
}
/// If the union is set to the first pointer type get an address pointing to
/// it.
First const *getAddrOfPtr1() const {
return const_cast<PointerUnion *>(this)->getAddrOfPtr1();
}
/// If the union is set to the first pointer type get an address pointing to
/// it.
First *getAddrOfPtr1() {
assert(is<First>() && "Val is not the first pointer");
assert(
PointerLikeTypeTraits<First>::getAsVoidPointer(get<First>()) ==
this->Val.getPointer() &&
"Can't get the address because PointerLikeTypeTraits changes the ptr");
return const_cast<First *>(
reinterpret_cast<const First *>(this->Val.getAddrOfPointer()));
}
/// Assignment from nullptr which just clears the union.
const PointerUnion &operator=(std::nullptr_t) {
this->Val.initWithPointer(nullptr);
return *this;
}
/// Assignment from elements of the union.
using Base::operator=;
void *getOpaqueValue() const { return this->Val.getOpaqueValue(); }
static inline PointerUnion getFromOpaqueValue(void *VP) {
PointerUnion V;
V.Val = decltype(V.Val)::getFromOpaqueValue(VP);
return V;
}
};
template <typename ...PTs>
bool operator==(PointerUnion<PTs...> lhs, PointerUnion<PTs...> rhs) {
return lhs.getOpaqueValue() == rhs.getOpaqueValue();
}
template <typename ...PTs>
bool operator!=(PointerUnion<PTs...> lhs, PointerUnion<PTs...> rhs) {
return lhs.getOpaqueValue() != rhs.getOpaqueValue();
}
template <typename ...PTs>
bool operator<(PointerUnion<PTs...> lhs, PointerUnion<PTs...> rhs) {
return lhs.getOpaqueValue() < rhs.getOpaqueValue();
}
// Teach SmallPtrSet that PointerUnion is "basically a pointer", that has
// # low bits available = min(PT1bits,PT2bits)-1.
template <typename ...PTs>
struct PointerLikeTypeTraits<PointerUnion<PTs...>> {
static inline void *getAsVoidPointer(const PointerUnion<PTs...> &P) {
return P.getOpaqueValue();
}
static inline PointerUnion<PTs...> getFromVoidPointer(void *P) {
return PointerUnion<PTs...>::getFromOpaqueValue(P);
}
// The number of bits available are the min of the pointer types minus the
// bits needed for the discriminator.
static constexpr int NumLowBitsAvailable = PointerLikeTypeTraits<decltype(
PointerUnion<PTs...>::Val)>::NumLowBitsAvailable;
};
/// A pointer union of three pointer types. See documentation for PointerUnion
/// for usage.
template <typename PT1, typename PT2, typename PT3>
using PointerUnion3 = PointerUnion<PT1, PT2, PT3>;
/// A pointer union of four pointer types. See documentation for PointerUnion
/// for usage.
template <typename PT1, typename PT2, typename PT3, typename PT4>
using PointerUnion4 = PointerUnion<PT1, PT2, PT3, PT4>;
// Teach DenseMap how to use PointerUnions as keys.
template <typename ...PTs> struct DenseMapInfo<PointerUnion<PTs...>> {
using Union = PointerUnion<PTs...>;
using FirstInfo =
DenseMapInfo<typename pointer_union_detail::GetFirstType<PTs...>::type>;
static inline Union getEmptyKey() { return Union(FirstInfo::getEmptyKey()); }
static inline Union getTombstoneKey() {
return Union(FirstInfo::getTombstoneKey());
}
static unsigned getHashValue(const Union &UnionVal) {
intptr_t key = (intptr_t)UnionVal.getOpaqueValue();
return DenseMapInfo<intptr_t>::getHashValue(key);
}
static bool isEqual(const Union &LHS, const Union &RHS) {
return LHS == RHS;
}
};
} // end namespace llvm
#endif // LLVM_ADT_POINTERUNION_H
|