reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
49 State.HandleByVal(ValNo, ValVT, LocVT, LocInfo, 4, 4, ArgFlags); 87 if (unsigned Reg = State.AllocateReg(RegList1)) { 88 State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo)); 100 unsigned Offset2 = State.AllocateStack(4, 4); 101 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset2, LocVT, LocInfo)); 109 unsigned Offset3 = State.AllocateStack(8, 4); 110 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset3, LocVT, LocInfo)); 116 unsigned Offset4 = State.AllocateStack(12, 4); 117 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset4, LocVT, LocInfo)); 125 unsigned Offset5 = State.AllocateStack(16, 4); 126 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset5, LocVT, LocInfo)); 132 unsigned Offset6 = State.AllocateStack(20, 4); 133 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset6, LocVT, LocInfo)); 139 unsigned Offset7 = State.AllocateStack(32, 4); 140 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset7, LocVT, LocInfo)); 146 unsigned Offset8 = State.AllocateStack(64, 4); 147 State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset8, LocVT, LocInfo));